The HyperX Cloud Revolver S is a comfortable, durable, and versatile gaming headset, though its surround sound gives mixed results.
- Excellent sound quality
- Build & Design Quality
- Noise-free mic
- Works well in PC & Console
- Little expensive
- Finicky mic positioning
- Too long cable
- Mic is non-retractable
HyperX Cloud Revolver S vs HyperX Cloud Alpha
The HyperX Cloud Revolver S and HyperX Cloud Alpha are very similar-performing gaming headsets, but the Revolver has a few features that could make it a better choice for some.
The major difference for gamers could be the very fact that the Revolver has channel mixing, and their microphone is noticeably better than the Alpha.
However, if you’re not trying to find a headset to play online competitive games where channel mixing and an excellent microphone might be useful, the Alphas feel much better-built and slightly easier.
|Specs||HyperX Cloud Revolver S||HyperX Cloud Alpha|
|Weight||376 grams||336 grams|
|Low-Frequency Response||12 Hz||13Hz|
|Number of Microphones||2||1|
|Supports Dolby Digital||Yes||No|
|Impedance||30 Ohms||65 Ohms|
Read more – HyperX Cloud Alpha Review
HyperX Cloud Revolver S Features Review
Unlike less costly headsets that are made entirely of plastic and cheaper materials, the HyperX Revolver S is top quality. The headband frame is formed entirely of thin steel and is attached to ear cups made from hard plastic with white logos on each of them.
The black and white color scheme isn’t dramatic, with black being the most prominent and white only exposure as minor accents on the ear cups and threaded into the headband.
Underneath the metal frame is a particularly soft, leather-wrapped pad that features unique white lace stitching. The scarf and earpads are covered in leather-like “leatherette” pads filled with lush memory foam that provide comfort for hours on end and justify the utilization of “Cloud” within the headset’s name.
It has Red LEDs that only make an appearance on the USB control box. The microphone is one of the few weak points within the design. It plugs into the HyperX Cloud Revolver S via a 3.5mm jack at rock bottom of the left headphone. It’s thick, bendable, and feels long-lasting with no exposed mesh to stress about ripping.
However, the HyperX Cloud Revolver S adds some convenience with the mic, with a breakout cable that splits the microphone and headphone audio into dual 3.5mm jacks.
However, this added convenience will lose Dolby virtual surround support because it doesn’t use a USB connection. The cable gets a little insane at roughly eight feet long. If you’re near to your computer, the cable can feel excessive.
Kingston says ‘Plug N Play’, and therefore the HyperX Cloud Revolver S really follows through. No search for drivers, no required software to manage sound profiles. We plugged the USB device in and punched the button on the dongle to activate Dolby’s digital signal processor and like that you simply were able to go.
The 50mm drivers pack a punch while keeping sound clarity intact. The HyperX Cloud Revolver S doesn’t muddle high hats or bass lines and produces clean mid-tones. The Dolby DSP introduces some noise, but the noise-to-signal ratio is great, and therefore the interference is quickly covered up.
The HyperX Cloud Revolver S is unconventional but fun. With everything set to normal, the headphones are fine for music. The in-line instrument panel offers three equalizer presets: a bass boost and a flat or vocal EQ. The bass is good enough, but we didn’t find much use for the flat and vocal EQ options.
The Dolby digital signal processing may introduce noise, but it also spreads out all the weather within the song, so you are feeling surrounded by them, lending an almost live feel.
Read more – 10 Best Wireless Headset For Work From Home
Video game performance is what it’s all about, and therefore the HyperX Cloud Revolver S doesn’t disappoint. The most important change from the Revolver to the Revolver S is that the addition of Dolby 7.1 surround sound, which you’ll activate with the push of a button, no software required.
While the Revolver’s surround mode and audio preset are limited to PC, it still makes a fine console headset if you have to plan to plug its 3.5mm jack into your PS4 or Xbox One controller. The Revolver S made it easy to pinpoint enemy footsteps and gunfire in Overwatch, and you will able to hear every unsettling creak, slam, and monstrous growl.
Microphone and Cable
The HyperX Revolver S removable microphone is fairly bendable and impressively clear. Your teammates won’t face any problem hearing you on the Revolver S, and you’ll probably escape with using it for a fast podcast.
Just as impressive is that the headset’s sheer versatility and simple use. The Revolver’s default 3.3-foot cable gives you much slack for plugging into your controller, smartphone, or tablet.
Plugging into the USB sound box (which you would like for surround sound) gives you a complete of 7.2 feet, which is quite enough room for connecting the headset to the rear of your PC.
Don’t need surround sound? There’s also an included 6.6-foot extension cable that features separate headphone and microphone jacks.
HyperX Cloud Revolver S Specs
|Model Name||Cloud Revolver S|
|Product Dimensions||11.18 x 23.62 x 24.38 cm|
|Are Batteries Included||No|
|Frequency Response||12 Hz|
|Connector Type||Mini-phone stereo 3.5 mm 4-pole|
The HyperX Cloud Revolver S is an impressive all-around headset geared for gaming but able to do such a lot more. The 7.1-channel surround sound offered through the Dolby DSP creates a good soundstage that’s useful in games and immerses you in movies and music.
The addition of plug-and-play surround sound may be a nice touch, but your mileage may vary when it involves quality.
Beyond the sound, the HyperX Cloud Revolver S stands out as an excellently built headset, which justifies the upper price. Metal, rubberized plastic, faux leather, and memory foam all combine to make a cushty and sturdy headset that feels premium.
Overall, the Revolver S sounds fantastic and is all-day comfy, making them easily a top choice within the “expensive” headset market.
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